All Protoss Heroes have a Nexus Exiles as a basic ability. By default, Nexus Exiles spawn every 160-170 seconds.
Exiles are created based on a scaling power. By default, it starts at 60, plus anywhere between 1-2 times your player level.
At army level 65, 50% chance of receiving a Zealot, otherwise a Stalker
At army level 115, 50% chance of receiving an Immortal, otherwise a Stalker
At army level 150, 100% chance of receiving a Colossus
Basic Nexus Exiles spawn the following units at an Exile cost:
- Colossus = 90 cost
- Immortal = 70 cost
- Stalker = 40 cost
- Zealot = 30 cost
The rest of the unspent Exile points (if any) will spawn Zealots. 1 Zealot is always added after all Exiles have been purchased.
For example, at level 60 with Superior Numbers, Exiles will have an army value between 150 to 210. One Colossus will spawn (90), a 50% chance of an Immortal (70), and a 50% chance of a Stalker (40). The total cost is 200, so between 1 and 2 zealots will also spawn. Any additional units (below) will also spawn.
File:Nexus Exiles.png | |
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Description: Protoss warriors will periodically join battle and fight with the Crap Patrol. Army composition, strength and spawn frequency will improve as your hero gains levels. | |
Upgrades[]
Time Reduction:[]
Golden Armada Mastery - decrease cooldown by 15 seconds
Endless Waves - decrease cooldown by 10 seconds
Player level - decrease cooldown by 0.1 seconds
Advance - each nuke has a 4% chance of sending a new wave of Exiles. Additionally every 8th nuke will send a new wave of Exiles
Additional units:[]
Service in Death - 50% chance of an extra Immortal, 25% chance of two.
Spearhead Mastery - 100% chance of an extra Immortal and Zealot
For Shakuras - 50% chance of an extra Dark Templar, 25% chance of two.
Stalker Support - 100% chance of extra Stalker
Archon Support - 100% chance of extra Archon
Dark Prelate - 50% chance of spawning Mohandar (Void Ray) for 180 seconds
Purification Mastery - 100% chance of extra Purifier Colossus
Reaver Mastery - 100% chance of extra Reaver
Void Treasures - 50 - 75 extra minerals
Superior Numbers - Additional 30 Army level
Crushing Armada - Additional 2/3rds Army level per player level
Other upgrades:[]
Dissolving Lance - Colossus: damage +10 (Heroic)
Extended Shields - Immortals: +40 shields
Nether Armor - Zealots: +7 armor, Other basic Exiles: +5 armor
Golden Armada Mastery - Zealots: +70 health, Stalkers: damage +38, Immortals: +100% attack speed, Colossus: +2 Range
Rampage - Zealots: damage +7 (Structure), Stalkers: damage +15 (Structure), Immortals: damage +30 (Structure), Colossus: damage +20 (Structure)
Zealot Charge - Zealots: Charge ability and +40 shields
Player Level - Zealots: +0.44 shields, Stalkers: damage +0.3, Colossus: +0.8% attack speed